Then I repeated to highlight entire object>UV Mapping>Continue>Unfolding and this time it actually made a UV map although a couple parts were still not part of it, and it said the same message as earlier. Anyways, so I would highlight the entire handle, and then name it a material "handle" etc. Since it's just going to be a stationary prop I didn't find it an issue that nothing was connected with a boolean method. Mind you, I made each part of the fridge separately, but combined them all together, via floating geometry>rightclick>combine. So as confused as I was, I went back and started to do what one of the tutorials did I selected the parts of my fridge, right clicked and gave them a material color (which to my knowledge is just to help organize the UV Map). (Either divide it into two or more charts, or cut it along some edges)" After I finished modeling it and putting the pieces together, I highlighted the entire object then right clicked>UVMap>Continue>Unfolding and Wings told me that
WONDERSHARE UNICONVERTER VS HANDBRAKE HOW TO
I have found some tutorials here and there about how to do it with Wings 3-D, and it made slight sense to me, although the tutorials involve coloring a simple sphere, not an object with handles and other doo-dads. I made a simple retro-style fridge for a TF2 map some friends are making, and although I am slowly but surely learning about modeling itself, I now have to learn how to UV map. So I believe I finished my first model in which I feel I did the entire thing correctly.